Anti-GMX Final Experiment
Trap
Activate only if you control a "GMX" monster. Once per turn, when your opponent activates a monster effect on the field (except during the Damage Step): You can excavate the top 5 cards of your Deck, then if you excavated a "GMX" card(s), negate that activated effect, also place all the excavated cards on the top or bottom of the Deck in any order.
Card type
Trap
Card type
Continuous
Passcode
01463589
Master Duel rarity
NCommon
Genesys points
0