Mathmech Induction
Trap
All Cyberse monsters you control gain 500 ATK. If you control a "Mathmech" monster: You can send this face-up card from the field to the GY, then target 1 card your opponent controls; destroy it. You can only use this effect of "Mathmech Induction" once per turn.
Card type
Trap
Card type
Continuous
Passcode
14393464
Master Duel rarity
NCommon
Genesys points
0